Quick Mode
Recommended first. One clear PNG layer sheet from one image.
Upload a clean image and split it into background, subject, text, objects, comic characters, anime art, props or product graphics. Start with the free online Quick Mode layer sheet, then use PRO when your source needs cleaner, production-ready separation.
Start with the loaded sample or replace it with your own image. Quick Mode gives you a fast, reviewable image-to-layers result; PRO is the upgrade path for cleaner background, subject, text, object and character separation when the source is production-ready.
Recommended first. One clear PNG layer sheet from one image.
Advanced model. Cleaner separation within the asset sheet.
AI Layer Splitter is an image-to-layers tool for creators who already have a source image but need the practical production pieces behind it: foreground, background, subject, characters, hair, face, outfit, limbs, text, objects, props, product details and accessories.
Built for artists, indie game teams, animators, marketers, e-commerce teams and ACG creators who need to turn one flat image into reusable production assets without spending the whole session masking.
A polished PNG cannot blink, parallax, swap props, isolate products or become a sprite until the main parts are separated.
Selection tools, edge clean-up and layer naming can take longer than the first animation test.
Changing one glove, bag, shoe, tail, helmet or ribbon can turn into a full repaint when every part is fused together.
Before
One striking character image that looks finished, but is still locked as a single flat bitmap.
After
A clear asset sheet with foreground, background, characters, text and objects separated, so artists can plan motion, edit details and hand over production references.
Create a reviewable separation pass before opening a full manual masking workflow.
Move from a single character image into parts for animation, games and editing handoff.
Case study
A brand mascot can move from one static illustration into separated head, tail, shoes, bag, clothing and accessory references for faster animation planning.
Result
Artists can review which parts are usable, decide whether to rerun with PRO, and start clean-up from a concrete sheet instead of a blank masking session.
LlamaGen layer workflow
cartoon, anime and game asset prep
Treat AI Layer Splitter as the first clean pass: upload one image, generate a layer sheet, then use the result in your editor, animation workflow or game asset pipeline.
Use full-body character art, mascot art, anime key art, game concepts, product shots, graphic designs, props or product-style illustrations with visible edges.
Quick Mode creates a fast visual checkpoint so the team can see hair, face, clothing, hands, props, shoes, background, text, objects and accessories in context.
PRO Mode is best after the first sheet proves the source is readable and the project needs a cleaner model pass.
Use the downloaded sheet for motion blocking, rig planning, sprite references, repainting or creative compositing.
The goal is a reviewable production starting point, not a vague AI demo.
The AI layer splitter analyses your artwork and identifies different elements such as characters, backgrounds and objects, creating separate layers. It breaks down images while preserving layout, hierarchy and design intent, and works best with graphic design, illustrated products, character art and clean game assets.

The gallery is organised around the main production scenarios: cartoon mascots, game characters, anime characters and object-based image-to-layers workflows. Each example uses an original AI-generated source image and a matching split asset sheet.
Mascots, child characters, sticker-style heroes and motion-comic characters with expressive props and accessories.
RPG heroes, cyber runners, cosy NPCs, equipment layers, weapons, inventory references and sprite-prep sheets.
Modern anime key art with hair, uniform, ribbon, helmet, glove, boot, harness and charm separation.
AI Layer Splitter is most useful when the output has a destination. These scenarios explain what source image to upload, which parts to inspect, and how the sheet moves into animation, games, comics, e-commerce or brand production.
Mascot animation
Use a clean mascot pose when you need social stickers, short ads, landing-page motion or simple rig planning.
Source to upload
A full-body mascot with visible face, hands, shoes, tail, props and clothing edges.
Useful layers to inspect
Production handoff
Give animators a reviewable parts sheet before they trace, redraw or rig the final motion.
Indie game asset prep
Use approved game art when the team needs equipment variants, inventory icons, profile art or fast pose exploration.
Source to upload
A readable character concept with clear armour, weapons, bag, cape, hair, boots and silhouette.
Useful layers to inspect
Production handoff
Use the sheet as a starting reference for sprite clean-up, equipment swaps and gameplay-facing art.
Anime and ACG edits
Use anime-style character art when you need hair, face, uniform, ribbon, glove, helmet or accessory control.
Source to upload
A single anime character with strong outlines, visible outfit details and minimal background noise.
Useful layers to inspect
Production handoff
Review the sheet before expression edits, outfit variations, character cards or short animatic tests.
Comic and ad iteration
Use campaign characters, props or illustrated products when last-minute revisions keep affecting small visual parts.
Source to upload
A polished illustration with the object centred, visible edges and the main revision targets unobscured.
Useful layers to inspect
Production handoff
Give designers a clear sheet for prop swaps, copy-safe variants and compositing experiments.
The tool works best when the subject is clean, complete and clearly separated. It is not a shortcut for every crowded photo, sketch sheet, obscured pose or dense layout where foreground, background, text and objects overlap heavily.
A generated sheet should be judged like a first production pass, not a magic final file. Use the checklist to decide whether to download, rerun, crop the source or move to PRO after the image layer separator identifies usable foreground, background, subject, object and text areas.
Weak result
Important parts are melted together, duplicated at random or hidden under visual clutter.
Production-useful result
The sheet makes the main visible parts easy to identify at a glance: head, limbs, clothing, props, accessories and background pieces.
Weak result
The character looks like a new design with different proportions, colours, line quality or personality.
Production-useful result
The separated parts still feel connected to the original art direction, with a recognisable silhouette, palette and character identity.
Weak result
The sheet is interesting, but the team cannot tell what to trace, redraw, mask or test next.
Production-useful result
Artists can immediately choose parts for clean-up, rig blocking, sprite reference, prop swaps or compositing tests.
Weak result
A poor split gives no clue whether the issue came from the model or the uploaded image.
Production-useful result
The result shows what to fix next: crop in closer, remove sketch marks, add more margin, simplify the background or use PRO.
Each card shows a generated layer sheet so visitors can inspect separated characters, props, backgrounds and design parts in one clear, results-focused view.


A mascot character with headphones, hoodie, satchel, tail, shoes and drawing tools becomes a practical sheet for animation review.


A sticker-style cartoon hero becomes a parts sheet with scarf, bag, shoes, goggles, hands and rounded body components.


A child astronaut illustration becomes a sheet for helmet, suit, gloves, boots, patches, backpack and motion-comic parts.


A fantasy game character is split into armour, cloak, sword, shield, pouches, boots, limbs and reusable sprite references.


A cyberpunk action character becomes a high-detail parts reference for jacket, visor, gloves, shoes, straps, baton and body pieces.


A cosy NPC with hat, apron, potion satchel, bottles, map, boots and warm clothing becomes a reusable game production sheet.


Anime key art with uniform, ribbon, wand, hair, charm, gloves and boots becomes a parts sheet for edits and motion tests.


A sci-fi anime pilot is separated into hair, face, jacket, gloves, harness, boots, helmet and body components.
Turn one finished image into separated visual parts that are easier to review, edit, animate or rebuild.
Upload a clean image and create a clear PNG layer sheet with foreground, background, subject, objects, text, clothing, props and accessories in one result.
An image layer separator helps designers, marketers, animators and game teams identify which parts of a source image can become editable assets. Instead of redrawing every element from scratch, teams can generate a PNG layer sheet, compare the original with the separated result, and decide whether the source needs cropping, clean-up, Quick Mode or a PRO pass.
Create a downloadable sheet for sprite prep, rig planning, motion comics, e-commerce edits, sticker variants or character handoff. It works best when one clear subject has visible edges and minimal overlap.
The best layer-splitting workflow preserves context. Keep the source, the generated sheet and a short review note so the next artist knows what to use and what still needs cleaning up.
The original image explains intent when an animator, game artist or designer reviews the separated sheet later.
A first sheet becomes more valuable when the team knows which parts are ready and which need manual finishing.
Use the sheet as a practical bridge into animation, sprite prep, comic edits or compositing instead of treating it as a final PSD replacement.
AI Layer Splitter gives teams a faster first pass; final production assets still benefit from human review and clean-up.
AI Layer Splitter turns a single flat image into a clear PNG layer sheet with visible backgrounds, subjects, text, props, objects, product details and character parts separated for editing, animation, game art, motion comics, e-commerce and compositing workflows.
Yes. Quick Mode is the free online starting point for a reviewable image-to-layers result. Use it to test whether the source image separates well before spending time on manual masking or upgrading for a cleaner PRO pass.
Yes. AI Layer Splitter works as a web-based AI image layer separator: upload one image, let the model identify subjects, backgrounds, text, props and objects, then download a reviewable image-to-layers sheet. It works best for clean photos, graphic design, illustrated products, game assets and character art; more complex images may still need manual clean-up in Photoshop, Figma or another editor.
Upload a clean image, run Quick Mode and review the generated image-to-layers sheet. The result separates visible foreground, background, subject, text, props and objects into a practical reference you can use for editing, compositing, animation blocking, sprite prep or manual clean-up.
The current workflow creates a downloadable PNG layer sheet rather than a finished layered PSD. Use it as the first AI image layer separation pass, then recreate, mask or polish the strongest parts in Photoshop, Figma, Procreate, After Effects or your game asset pipeline.
Layer Decomposition is an AI agent capability that separates a single image into logical, editable visual layers such as foreground, background, subjects, text and objects. It helps teams move from a flat image to a practical layer sheet for review, editing, animation and production handoff.
Yes. LlamaGen AI Layer Splitter separates the background, text, subjects and visible objects in the browser and provides a downloadable asset sheet for follow-up editing.
Clean illustrated subjects work best: cartoon mascots, anime characters, game characters, product-style graphics, props and full-body designs with visible hair, clothing, limbs, shoes, weapons, bags, tails, text, objects or accessories.
Yes. Cartoon characters and mascots are one of the strongest use cases because the outlines, props, clothing, hands, shoes and facial features are often clear enough to become a useful sheet.
Yes. AI Layer Splitter for game assets can turn clean character concepts into a starting point for sprite references, pose variants, inventory icons, equipment edits, UI portraits and animation blocking.
Yes. Anime-style characters can be split into visible hair, face, outfit, ribbon, glove, boot, prop, helmet and accessory references when the source image is clean.
Quick Mode creates a fast, reviewable asset sheet. PRO Mode uses an upgraded model for cleaner separation when the source image is readable and the project needs a higher-quality pass.
No. Very crowded scenes, hidden body parts, overlapping subjects, sketch marks, heavy shadows, cropped limbs or tiny accessories may still need source clean-up or manual finishing.
You can use generated outputs according to your LlamaGen plan and terms. Please make sure you also have the rights to any source image you upload.
Start with the preloaded sample, upload your own cartoon, anime or game character, and create a reviewable layer sheet in minutes. Use the first result to decide whether Quick is enough or a PRO pass is worth it.